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Megatokyo #2 PDF Print E-mail
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Manga/Magazines
Written by maehara   
Saturday, 01 May 2004 00:00
Megatokyo - Volume 2When is manga not manga? When it's written & published by an American. Megatokyo is perhaps the best known of the online 'manga' & certainly my favourite - and it's now available in print. Worth buying, or should you stick to the online edition?

Chapter 1 - Do You Want to Save Before You Quit?
Piro & Largo have been left homeless after Tsubasa headed off in search of his lost love, leaving Ping-chan (his EDS robo-girl) in Piro's hands. Piro manages to arrange for them to live in a storeroom above Megagamers, Largo somehow manages to get a job as an English teacher (ph34r Great Teacher Largo!!), Ping goes on a rejection-fuelled rampage before enrolling in Largo's class, and 3v1l appears in the form of the darkly cute Tohya. Meanwhile, artbook 'thief' Yuki works up the courage to return the artbook to Piro, Nanasawa gets the wrong idea about Piro's teenage 'fan club', Kimiko realises Piro is the person who gave her the railcard, and Largo has arranged for reinforcements for his fight against the Darkness. Such a lot happening for such a short chapter...!

Chapter 2 - Things Change Little by Little
Yuki's still obsessed over Piro & his art skills, and eventually decides to ask him for art lessons - giving her friends and Erika even more excuses to doubt their motivations. Kimiko goes to her audition for a role in Sight - while her interpretation of the character is some way off what the writers had intended, it does leave an impression, but when she's told it'll be a few days before she hears she assumes she hasn't gotten the part. Ping develops an attachment to Tohya, who seems to have some ulterior motives in developing a friendship with the EDS unit, while Largo gets caught up in his own little dreamworld after Dom & Ed arrive on the scene.

Shirt Guy Dom Section
Not much to say, except that it's your typical SGD stuff - you'll either love it or hate it. Recognising this, it's been collected in it's own special 'pull out & throw away' section. :)

One-Shot Episodes
Naze Nani Megatokyo, one-off comedy strips & seasonal specials are all gathered here, along with anything else that doesn't play a part in the story proper. Some good stuff in here - usually the Largo gaming strips.

DPD Strips
Compilation of the single-image items that Piro often puts up when he can't be bothered / can't get around to doing a full strip. Some of the piece pieces of artwork can be found in here.

Megatokyo Gameworlds
The smallest section at only 4 pages, this covers images of Piro & Largo in their in-game forms

Endgames: Presence
Proving that Piro can't just draw, this is a short story, from the point of view of in-game Pirogoeth & Largo, dealing with their time in the game Endgames. Apparently this plays a part in the Megatokyo story - and if you look at some of the strips in Chapter 2 (hint: a number of strips between pages 69-96) you may just get an idea of how. That's my interpretation, anyway.

The main story of Megatokyo has always had its ups and downs, often depending on Fred Gallagher's mood at the time - but taken over the whole of the run so far it's been a damn good story. As such, there's not much here that isn't likeable - Piro manages to capture the feel of a genuine manga story in a way that most 'Amerimanga' authors can't, and it has a shoujo feel to it that's strangely addictive. Throw in the gaming references and Largo's antics, and it's a mix that's almost irresistable.

The surpise in this book is also the part that isn't available online - Endgames - Presence is a damn good short story in its own right, and makes me wish for a full-length version at some stage. It also proves that there's more to Piro than a comic author - writing in prose is a somewhat different skill to writing dialog for a comic, and Presence shows he has talent in that area too.

The only criticism is that the story moves very slowly on occasions - even in print form where you're reading several months' worth of comics in one go. It's still an improvement over the online version, though, where the pace can be positively glacial & it's not unusual for me to have to go back over the previous strips to remind myself what's happened. On the plus side, you get to skip past the SGD comics, which have never really appealed to me ^^;

Overall, though, well worth the money & highly recommended.