| Full Metal Panic! #5 |
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| Sunday, 02 May 2004 | |
Tying up the loose ends from the last volume before getting back down to some good comedy, it's the latest volume of Full Metal Panic!...16 - The Wind Blows at Home, Part II Sagara's mission in his homeland continues. With two of his team-mates out of the action, the remaining ones are beginning to pay a little more attention to his advice. While Gauron appears to have pulled back for a while, the enemy's regular troops aren't giving Sagara & co much chance to catch their thoughts. With one injured team member, though, the first priority is getting him to some medical help, & during the trip to 'safety' there's a chance to find out some more about Sagara's past... 17 - The Wind Blows at Home, Part III 18 - Deep Sea Party The more I see of the serious side of Full Metal Panic!, the more I wish they'd just stick to the comedy - which is why I like 'sequel' series Fumoffu! so much. I found myself wishing Gauron and Sagar would just get on with it for most of the first 2 episodes, and my attention was wandering through most of it - even looking at these as purely action episodes, they're lacking in terms of both plot (too predictable) and setting (one desert canyon looking much like another - a bit like Star Trek, where away missions teneded to take place in anonymous caves when there wasn;t enough budget to do anything fancier. The final episode was a welcome relief - while it was still essentially a serious episode, there was enough comedy in there to lighten the tone and remind me what parts of the show I liked - otherwise this disc would have been a total bust, for me anyway. Mecha fans will probably get more out of this than I did, but for those who watch FMP! for the Sousuke / Kaname comedy scenes, this isn't the greatest of volumes... |



Tying up the loose ends from the last volume before getting back down to some good comedy, it's the latest volume of Full Metal Panic!...