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Phantom the Animation (Episode 3) PDF Print E-mail
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Now in Japan
Written by maehara   
Friday, 07 January 2005 12:16
I knew better than to expect a happy ending from Phantom: the Animation, but there's downbeat & downright depressing.  Guess which category this episode falls into.  The last episode's moments of happiness are flushed right down the drain, apparently along with the rest of Ein's memories, and replaced with quite the orgy of destruction, in this final episode...

3 - Flame
With Ein missing, Zwei's been taken captive by a rival faction of the Syndicate - they want to know where Scythe (the man who 'created' him) and Ein are.  Seems Scythe's been getting a little too friendly with other Syndicates, and being one of his 'creations' Ein's suspected of being in league with him.  The rest of the Syndicate want her dead - and want Zwei to do the job.  His initial answer is an emphatic 'no' - but when he's offered information about his past, it becomes a much harder offer to turn down.  Zwei has a counter-proposal: Scythe is simply using Ein - kill him, and Ein should return to the fold.  But with Ein protecting him, it's not going to be an easy job.  Zwei's also relying on the feelings for him she seemed to display before they were parted - but thanks to Scythe, her memories seem to have been wiped once again, meaning she's quite happy to kill him once they meet...

I wanted a happy ending, but I knew there wasn't a hope of it happening - one of Phantom's themes throughout has been 'what can never be', with an Ein / Zwei pairing being top of that list.  That meant this episode was always going to be an exercise in just how much the producers could mess with the audience's expectations - and the answer is, 'a lot'.  The possibility of those things that could never be (a happy ending the Ein & his memories restored) are dangled in front of Zwei at several points here, but always they're left just out of reach.

There's a lot more action & gunplay in this episode than before, keeping the action fans happy.  The quieter moments that helped create the tone of the series in the beginning are pretty much gone - there's the occasional meaning-laden look and glance, but that's about it.  The feel of the show doesn't really suffer for it, though, as the action's how you would expect the story to end anyway.  For the final kick, pay attention to the epilogue...

Overall, then, an impressive short OVA that does it's best to play with your expectations of where the story is going & how the characters should react.  Phantom doesn't entirely succeed at what it seems to have set out to do, but still manages to be an enjoyable roller-coaster ride.

UPDATE: I'm told that the 'game' on which this OVA series is based is available in an English-language version from HiramekiPhantom of Inferno is a DVD-based game - like many Japanese games, you get to make plot choices at various stages which affect how the story unfolds, but at heart it's more 'interactive DVD' than 'game'.  The OVA covers around the first third of the story, and apparently it "only gets more twisted and intense" after that.  I'm sold - I have the DVD on order, and I'll review it once I've watched / played it.  Thanks to reader Takemikazuchi for the heads-up.