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Bubblegum Crisis Tokyo 2040 #6: For All Mankind PDF Print E-mail
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R2 DVD Reviews
Written by maehara   
Monday, 10 October 2005 00:00
Bubblegum Crisis Tokyo 2040 - Volume 6 (Cover Art)Something of a run on final volumes at the moment - this time, it's Bubblegum Crisis Tokyo 2040, which seems to be one of those series where they had great fun making it, but couldn't quite figure out how to end it.  As a result, the ending is a little disappointing...

22 - Physical Graffiti
While the boomers under Galatea's control try to break into the Knight Sabers' base, Sylia and the others rush to get into their hardsuits while they have the chance.  No sooner are the girls ready to go than the first of the boomers breaks through the tank glass and into the base - but with Leon and the other men unable to do anything, getting them safely away is more important than fighting.  When they get out of the building, they find the city overgrown with organisms growing from the Dragon Line.  When they eventually find a placed that seems safe, the girls are mistaken for boomers by survivors from the city, and boomers are the last things they want to see...

Bubblegum Crisis Tokyo 2040 - Sylia hasn't thought her floorplan throughBubblegum Crisis Tokyo 2040 - Desert island?!

23 - Hydra
Leon's wondering what the point is in continuing to fight - it's not like there's anyone left in Tokyo to protect - but the girls don't quite see it that way, especially after Galatea is able to link into Mackey's mind and take control of him, deleting the 'faulty settings' that make up his human personality.  It's enough to push Sylia into trying to finally defeat Galatea, and although she gives Linna, Nene and Priss the option to stay out of her fight they're not about to give up now.  The four of them head out to the island that Galatea's based on, but the closer they get to her, the more difficult her defences become to penetrate - but Mackey, fighting to retain control of himself, is able to offer some help through his link with Galatea...

Bubblegum Crisis Tokyo 2040 - Galatea takes control of MackeyBubblegum Crisis Tokyo 2040 - Touching Galatea isn't a good plan

24 - Light My Fire
Rather than risk defeat, Galatea merges herself with her tower and heads into orbit, leaving the girls behind.  Nene uses her techy skills to link into a spy satellite to pin down Galatea's position above the Earth, from where she'll be able to spread her boomer phenomenon clear across the planet.  The only problem is how to get into orbit to stop her, but Nene has come up with a plan - the Skyhook...

Bubblegum Crisis Tokyo 2040 - Shameless self-promotion?Bubblegum Crisis Tokyo 2040 - Whaddy know - a normal boomer...

25 - Walking on the Moon
Something of an 'episode of two halves', this one - it starts looking at Galatea's origina through her own eyes, from her beginnings as an 'anti-seed' embedded in Sylia's brain, through her 'childhood' and the realisation that humans saw her as a threat, and her discovery of her power to control machinery.  A nice little piece of background into the reasons she thinks the way she does, and why boomers are such a key part of whatever it is she's planning.  Part two, and the Skyhook arrives at the Umbrella, fortunately ahead of Galatea, giving the girls an opportunity to thwart her.  While Nene heads for the station's control room to take control of its systems, Linna and Priss doscover that Galatea's phenomenon has already reached the station - and it may be too powerful there for them to defeat...

Bubblegum Crisis Tokyo 2040 - She's so much cuter this wayBubblegum Crisis Tokyo 2040 - Ready to fire

26 - Still Alive and Well
Nene and Linna have managed to prevent Galatea firing her Phenomenon at Earth, but the blast from the resulting explosion has left them falling towards the Earth - which is not a good situation to be in.  A little bit of lateral thinking from Nene provides a possible solution, though, when she realises that her hardsuit is a liquid metal with a mind of its own.  Back at the station, Priss finally comes face-to-face with Galatea, and seeing how Nene and Linna have learnt to use their hardsuits, finds herself able to resist Galatea's phenomenon - but just as she's in a position to take the fight to her, her suit's battery metal runs out of power...

Bubblegum Crisis Tokyo 2040 - Formshifting hardsuits?  Fishy...Bubblegum Crisis Tokyo 2040 - Death throes

Plenty of mind-games in the final two episodes, with lots of visions and memory sequences to confuse you and help you lose track of what's going on - a classic case of the storywriters trying to be too clever for their own good, I think.  The ending itself is also disappointing, with everyone getting what they wanted and it all ending up okay.  Add in some pacing issues - there are whole half-episodes here where nothing really happens, which removes any sense of urgency from the story, and you can't help but think it all went horribly wrong at the end.

As a series overall, BGC2040 has been pretty good - the centre segment in particular was hard to stop watching, it was so good, but the good stuff is sandwiched between a monster-of-the-week beginning and a badly paced ending.  I'd still say it's worth picking up, especially now the Complete Collection box is out, but be aware that it's not without its faults.